Fishnet 2.0.1
Framework for Graph-Based Analysis of GIS Vector Data
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fishnet::geometry::Triangle< T > Class Template Reference

Triangle shape implementation Inherits from SimplePolygon<T> (a 3-vertex ring) More...

#include <Triangle.hpp>

Inheritance diagram for fishnet::geometry::Triangle< T >:
Collaboration diagram for fishnet::geometry::Triangle< T >:

Public Types

using numeric_type = T
 
- Public Types inherited from fishnet::geometry::SimplePolygon< T >
using numeric_type = T
 
- Public Types inherited from fishnet::geometry::Ring< T >
using numeric_type = T
 

Public Member Functions

 Triangle (const Vec2D< T > &a, const Vec2D< T > &b, const Vec2D< T > &c)
 Construct a Triangle from three vertices.
 
constexpr util::view_of< Vec2D< T > > auto getPoints () const noexcept
 Get the three vertices as a random access range.
 
constexpr util::view_of< Segment< T > > auto getSegments () const noexcept
 Get the three edges as a range of segments.
 
constexpr std::string toString () const noexcept
 
- Public Member Functions inherited from fishnet::geometry::SimplePolygon< T >
 SimplePolygon (const Ring< T > &boundary)
 
 SimplePolygon (std::initializer_list< Vec2D< T > > &&points)
 
 SimplePolygon (util::random_access_range_of< Vec2D< T > > auto const &points)
 
 SimplePolygon (util::random_access_range_of< Segment< T > > auto const &segments)
 
constexpr util::view_of< Segment< T > > auto getSegments ()=delete
 
constexpr util::random_access_range_of< Vec2D< T > > auto getPoints ()=delete
 
constexpr const Ring< T > & getBoundary () const noexcept
 
constexpr util::view_of< Ring< T > > auto getHoles () const noexcept
 
constexpr Rectangle< T > aaBB () const noexcept
 
template<fishnet::math::Number U>
constexpr bool operator== (const SimplePolygon< U > &other) const noexcept
 
constexpr bool isSimple () const noexcept
 
constexpr bool containsInHole (IPoint auto const &point) const noexcept
 
constexpr bool containsInHole (IPolygon auto const &other) const noexcept
 
constexpr bool contains (IPolygon auto const &other) const noexcept
 
constexpr bool crosses (IPolygon auto const &other) const noexcept
 
constexpr bool touches (IPolygon auto const &other) const noexcept
 
constexpr fishnet::math::DEFAULT_FLOATING_POINT distance (IPolygon auto const &other) const noexcept
 Distance between the two polygons.
 
- Public Member Functions inherited from fishnet::geometry::Ring< T >
 Ring (util::random_access_range_of< Vec2D< T > > auto const &points, bool checked=false)
 
 Ring (util::random_access_range_of< Segment< T > > auto &&segments, bool checked=false)
 
 Ring (std::initializer_list< Vec2D< T > > &&points)
 
template<fishnet::math::Number U>
constexpr operator Ring< U > () const noexcept
 
constexpr const Ring< T > & getBoundary () const noexcept
 
constexpr auto getHoles () const noexcept
 
constexpr util::view_of< Segment< T > > auto getSegments () const noexcept
 
constexpr util::view_of< Vec2D< T > > auto getPoints () const noexcept
 
constexpr fishnet::math::DEFAULT_FLOATING_POINT area () const noexcept
 Calculate the area of the ring Uses Shoelace formula: https://en.wikipedia.org/wiki/Shoelace_formula.
 
constexpr Vec2DReal centroid () const noexcept
 Calculate centroid point of the ring https://en.wikipedia.org/wiki/Centroid.
 
constexpr Rectangle< T > aaBB () const noexcept
 Computes the axis-aligned bounding box of the ring Calculated be computing the extreme points in every direction and forming a rectangle.
 
constexpr bool contains (IPoint auto const &point) const noexcept
 
constexpr bool isInside (IPoint auto const &point) const noexcept
 
constexpr bool isOnBoundary (IPoint auto const &point) const noexcept
 
constexpr bool isOutside (IPoint auto const &point) const noexcept
 
template<LinearGeometry L>
constexpr bool intersects (const L &linearFeature) const noexcept
 test whether a linear feature intersects the ring
 
constexpr std::unordered_set< Vec2DReal > intersections (LinearGeometry auto const &linearFeature) const noexcept
 
constexpr bool contains (ISegment auto const &segment) const noexcept
 Test whether a segment is fully contained inside the boundary of the ring Collect all intersections of the segment with the boundary segments, test if all middle points in-between the intersection points on the segment are contained in the ring.
 
template<fishnet::math::Number U>
constexpr bool operator== (const Ring< U > &other) const noexcept
 
constexpr bool crosses (IRing auto const &other) const noexcept
 
constexpr bool contains (IRing auto const &other) const noexcept
 
constexpr bool touches (IRing auto const &other) const noexcept
 
constexpr fishnet::math::DEFAULT_FLOATING_POINT distance (IRing auto const &other) const noexcept
 Distance between the two rings.
 
constexpr size_t hash () const noexcept
 
constexpr std::string toString () const noexcept
 

Static Public Attributes

static constexpr GeometryType type = GeometryType::POLYGON
 
- Static Public Attributes inherited from fishnet::geometry::SimplePolygon< T >
static constexpr GeometryType type = GeometryType::POLYGON
 
- Static Public Attributes inherited from fishnet::geometry::Ring< T >
static constexpr GeometryType type = GeometryType::RING
 

Additional Inherited Members

- Protected Member Functions inherited from fishnet::geometry::Ring< T >
constexpr PointLocation getPointLocation (IPoint auto const &point) const noexcept
 Get the location of a point with regard to the ring (INSIDE | OUTSIDE | BOUNDARY) Uses the Ray-Casting algorithm: https://en.wikipedia.org/wiki/Point_in_polygon.
 

Detailed Description

template<fishnet::math::Number T>
class fishnet::geometry::Triangle< T >

Triangle shape implementation Inherits from SimplePolygon<T> (a 3-vertex ring)

Template Parameters
Tnumeric type used for computations

Member Typedef Documentation

◆ numeric_type

template<fishnet::math::Number T>
using fishnet::geometry::Triangle< T >::numeric_type = T

Constructor & Destructor Documentation

◆ Triangle()

template<fishnet::math::Number T>
fishnet::geometry::Triangle< T >::Triangle ( const Vec2D< T > &  a,
const Vec2D< T > &  b,
const Vec2D< T > &  c 
)
inline

Construct a Triangle from three vertices.

Parameters
afirst vertex
bsecond vertex
cthird vertex

Member Function Documentation

◆ getPoints()

template<fishnet::math::Number T>
constexpr util::view_of< Vec2D< T > > auto fishnet::geometry::Triangle< T >::getPoints ( ) const
inlineconstexprnoexcept

Get the three vertices as a random access range.

◆ getSegments()

template<fishnet::math::Number T>
constexpr util::view_of< Segment< T > > auto fishnet::geometry::Triangle< T >::getSegments ( ) const
inlineconstexprnoexcept

Get the three edges as a range of segments.

◆ toString()

template<fishnet::math::Number T>
constexpr std::string fishnet::geometry::Triangle< T >::toString ( ) const
inlineconstexprnoexcept

Member Data Documentation

◆ type

template<fishnet::math::Number T>
constexpr GeometryType fishnet::geometry::Triangle< T >::type = GeometryType::POLYGON
staticconstexpr

The documentation for this class was generated from the following file: