Brainsimulation
Simulation of the human brain.
nodefunc.h
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1 #ifndef NODEFUNC_H
2 #define NODEFUNC_H
3 
4 #include "definitions.h"
5 
24 nodestate_t process(nodeval_t act_old, nodeval_t slope_old, int number_d_neighbors, nodeval_t *d_neighbors,
25  int number_id_neighbors, nodeval_t *id_neighbors);
26 
27 #endif
double nodeval_t
Type that the nodes in the brainsimulation use to store their energy level.
Definition: definitions.h:120
Common definitions (mostly types).
nodestate_t process(nodeval_t act_old, nodeval_t slope_old, int number_d_neighbors, nodeval_t *d_neighbors, int number_id_neighbors, nodeval_t *id_neighbors)
This is the process done by the each agent.
Definition: nodefunc.c:6
Struct to store the status of one node.
Definition: definitions.h:175