Brainsimulation
Simulation of the human brain.
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nodefunc.h
Go to the documentation of this file.
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#ifndef NODEFUNC_H
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#define NODEFUNC_H
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#include "
definitions.h
"
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nodestate_t
process
(
nodeval_t
act_old,
nodeval_t
slope_old,
int
number_d_neighbors,
nodeval_t
*d_neighbors,
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int
number_id_neighbors,
nodeval_t
*id_neighbors);
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#endif
nodeval_t
double nodeval_t
Type that the nodes in the brainsimulation use to store their energy level.
Definition:
definitions.h:120
definitions.h
Common definitions (mostly types).
process
nodestate_t process(nodeval_t act_old, nodeval_t slope_old, int number_d_neighbors, nodeval_t *d_neighbors, int number_id_neighbors, nodeval_t *id_neighbors)
This is the process done by the each agent.
Definition:
nodefunc.c:6
nodestate_t
Struct to store the status of one node.
Definition:
definitions.h:175
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